Paste text into and click "minify/compress" then copy the resulting text on the right.Open cells.json, select all text (ctrl-a), copy all text.Copy all the files under html/ to your webserver and open index.html and good to go.Copy cells.json from your game files C:\Program Files (x86)\Steam\steamapps\common\Scrap Mechanic\Survival\ to the html\assets\json directory in the downloads.C:\Program Files (x86)\Steam\steamapps\common\Scrap Mechanic\Survival\Scripts\terrain\overworld\tile_a Replace tile_a in your game files with the one from the downloaded files.Paste the lines into the game's terrain_a, approx line 71, after CreateCellTileStorageKeys().C:\Program Files (x86)\Steam\steamapps\common\Scrap Mechanic\Survival\Scripts\terrain\terrain_a Open terrain_a in your game files, e.x.Open terrain_a from the downloaded files.Download this repoistory, green "Code" button on the top right, or Download Link.!!!! BACKUP YOUR SAVE, not responsible for any issues !!!! New tiles will still be displayed just blank, but updates should only require a new download of the missing tiles images. This method is somewhat future proof as well. Not quite as beautiful as my older screenshot method, but SOOOOOoooooo much quicker. This quickly outputs the world data of your scrap mechanic save game to a json file for display via leafletJS from pre-screenshotted tiles.
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